Creating a new world for the media industry genre must be kept to keep the audience in the visual world you have created. Having a Science fiction genre but then seeing the world in a gothic genre will make the whole project out of place and removed the audience from the world your trying to immerse them into. Many directors stick to what they know and like in genres because then they can carry out a strong sence of it throughout a film. Tim Burton has used the gothic genre many of times in his films and thats what he's known best for. I feel that in his films that you get a giant world out of many different films because of this gothic universe he has created. Dispite having films that are different from live action to stop motion they all feel intertwined by the strong worldly gothic style.
We were asked to find any media that changed genre style or didn't give a strong coherent world feel. This task i found was difficult. When looking for worlds you seem to focus on the films that give you a strong coherent world and the films that feel that they don't create a coherent world normally are because the film or story is based so strongly around character that the world isn't apart of the overall feel of the film.
One film i watched 'Alone in the dark' created by owe boll released in 2005. This film was based on the game 'Alone in the dark' created by atari. The game and film was based around fanasty and horror. The story is about how a seal was unlocked and monsters that appear in the darkness, were the going to be the apopacaspy of earth. When dealing on that level you expect to feel a film that makes the whole world in threat, but the only threat felt in the film was to those of the characters in the film. There wasn't much to feel about the overall world. When creating a situation of danger to the world an audience should be able to scene this danger and see the effect it has on the created world because if you don't you can only guess that everything is fine or everything isn't.
While looking for genre created coherent worlds i stumbled across Brutal Legend a game about heavy rock music in which the whole world is based around this. The environment has been created out of music related objects and typical genre related ideas. I found this to be impressive and you felt in a different world but a fully working world in that you know outside of the game space you play in that is world is carrying on the same. Metal spiders, Giant motors, animals that were metal, characters that were all based around the different types of heavy rock and metal music. I also felt myself thinking it was weird to have these objects where they were but it didn't bother me because they fit perfectly into the genre and created this genre based world.
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